Isle of Night
Quiet, except when talking with animals
Strength: 9 (-)
Dexterity: 15 (1)
Intelligence: 12 (-)
Wisdom: 16 (+2)
Charisma: 8 (-1)
Race Trait: When you make camp in a dungeon or city, you don’t need to consume a ration
Alignment: Neutral. More interested in helping an animal or spirit of the wild than other humans.
Asha grew up in an orphanage, but never got along with the other children. She escaped at a young age and began wandering the world by herself. She learned how to survive in the wild by befriending animals. They would lead her to fresh water, and trees bearing fruits and berries and help her find places to settle safely at night. While she has always preferred being out in the wild than spending time in the city, sometimes she finds it necessary to venture within the walls.
Asha is quiet and observant and hears and knows more than she lets on. She is small, and when people are around, normally they overlook her and will speak candidly. Nezumi, a rat, has been with her for years and he will help her to steal food, money, clothing, whatever she needs. She doesn’t care much for other people and generally will do what she thinks she needs to do to survive without thinking of how it make effect others. That same mentality does not apply to animals though. She will give away her last scraps of food to stay dogs, and other animals around the city even if it means that she will go hungry that night.
Silkas is a friend of nature, so I will be their friend as well
Candle has no respect for nature, so I have no respect for them
Jace does not understand life in the wild, so I will teach them