Isle of Night

Bone Orcs & Bone Traps

The group admires the pyre they created and watch the boat fall apart as Candle begins molding a copper sword he found on the corpse of a guard into bracers. 

The group continued to move up the coast they were following, until it became nightfall. They ventured further from the beach and made camp in some grassy fields.

During Asha's watch, she caught sight of a group of people in in the distance. Seeing one send the other two off, Asha knew that they were getting reinforcements. She wakes up Candle and Jace and instructs them to run North. Candle flings the campfire a fare distance at the where the people were seen, and lands it close to the remaining orc – in the illumination the group can see the orc is outfitted in bone armor. They all begin running north further from the shore.

Candle stops mid run to try and find the orc, but cannot see him. He stands there for awhile looking into the dark before he begins to run where Asha and Jace ran off to.  Candle is met with the menacing glare of the Orc, who was able to rush between the group. Candle asks what fuels his desire, and the orc responds "Your bones". Candle summons a fire shield to begin fighting the Orc.

Asha and Jace, hearing Candle's cry, turn to face his direction, seeing the silhouette of the Orc against Candle's shield. Asha opens fire on the Orc, and Jace is able to fire a crossbow bolt at him. Both only graze him. The Orc took a large swing with his bone club at Candle, leaving a large welt in Candle's side. Candle fights back, bashing the opponent with his fire shield, and Jace fires another crossbow bolt which lodges in the neck of the Orc and kills him.

The team begins to run further north, with the Orc reinforcements chasing them. Jace breaks off from hte group to make a diversion, but falls to ground. He bends time to take back his action, and then steps through time to catch up with his team. This distraction works as the bone orcs are left looking on the ground where they heard Jace fall.

The group reaches a stone archway, and the rubble of what looks like an old tower. Instead of fidning shelter there, the group runs west the ruins and hides in the tall grass. They stay there until they no longer hear the orcs.

They return to the ruins to investigate. They find a series of symbols arrange in bone with a hanging lamb corpse. The corpse looks like it is stuffed with something, and they open the lamb and remove an intricately carved human skull from inside it. Asha takes the lamb and burries it's body properly. Candle stows the skull for later use, and then messes up the bone symbols on the ground of the ruins.

They resume camp, and in the morning continue their way along the beach to the east. They travel for most of the day before reaching a fen, where Asha advises they should be weary of snakes. They instead decide to travel the perimeter of the fen. They come across a small hill, with a skull cairn atop it. He sees the corpses of two guard from the temple of hope, who each of a limb ripped off – one of them their leg, the other their arm. Jace disturbs the cairn, which cracks a gem that was hidden inside. The corpses begin to animate.

Jace reverses time, and the cairn rebuilds itself. Candle decides to light the bodies on fire, which catches the attention of a group of orcs wading through the shallow waters of the fen. They turn to face the group, and start towards them.

Crabs & Ghost

The group hits the water with a splat, and begins racing to the shore. They see a golden temple at the shore, illuminated by the ray of light they just fell from. They soon realize there is a net behind them which is scraping them towards the shore.

Asha panics in trying to get away  from the net, and get tangled in it – being brought bellow the water. Jace, after floundering to swim in the salty water leans back and submits to the net – but gets salt water in his eyes and is temporarily blinded.  Candle has no idea about the night, and is able to outpace it.

They arrive at the beach and they are greeted by a fancily dressed man in a tableau. He names himself as Sal Losen, God of Hope and Architecture. He welcomes the exiles, explaining that they should be thankful "for you are in the land of gods, and you've been granted a second chance."

He leads them into his temple, which is made to look very golden with pieces of gold fabric and and metal placed on surfaces and as decoration. There are viney over-grown plants crawling around the walls. Sal Losen offers the exiles the oppertunity to be on of his 'hopefuls' and join his forces, as he is always looking for new recruits to spread the word of the god of hope.

The group provides little response, and shows little interest in collaborating with Sal – in which he says they are free to go whenever they'd like. But there was going to be a feast in hteir honour if they stayed.

They leave the temple and contimplate which direction to go. Asha sends nesume to the west to scout out 'danger'. After an hour or so, Nesume returns and squeeks 3 times – meaning there is certainly danger, probably. The group decides to move to the east, over the rolling hills. As they're leaving the area of the temple, the gaurds worn them of the Bone Clan – the group pushes past the guards  without responding.

They walk along the beach, when after an hour or so they see the hull of a wrecked ship with a giant hole on the shore in the distance. In trying to investigate from afar, Jace wanders too close without looking and steps on a nest of crab eggs –  breaking a few. Crabs emerge from the beach, and turn to face Jace.

With quick thinking, Jace turns invisible, and the crabs turn their attention on Asha and candle. Asha doesn't want to fight the crabs, and leave candle at the front. Candle summons a polearm of pure flame and begins battle with the angry crabs. After creating a fire from some nearby driftwood – candle flings a flames at the carbs, scorching them.

Asha, seeing the crabs are too hostile readies her sword. Candle forces his polearm through the head of one crab, smelling the sizzling crab meat as it's body goes limp. Asha begins battle with another crab, and gets punched by it's large pincers. Jace races back to help Asha, and stabs the crab with his dagger under it's carapace – but it's able to get a fatal hit on Jace has he does so. Both the crab and Jace go limp. 

Candle dispatches the final crab, and the group sits over the body of Jace, who stabilizes and is able to consume one of his healing potions. The group camps around the burning driftwood and enjoys some well earned crab meat

They decide to investigate the crashed ship. Candle hears a weeping wail from inside the ship, and remains weary of approaching. Asha sees a strange misty  fog, and asks Jace to try and see if the ship is magic. As Jace is trying to identify the magic of the ship, he gets too close to the opening and stumbles over some rocks into the dark foggy hull. Jace sees a guard weeping over the corpse of another guard. As Jace gets to his feet, he sees the fog flow into the weeping guard – who stands up and pulls his sword out of the chest of his ally. The guard starts towards Jace.

Jace scurries out of the hull, as the guard follows – he trips, but is able to use his dagger as leverage, jamming it in some rocks as he does so. Candle asks the spirit possesing this guard what fire fuels it, and hears "Sorrow".  Without a beat, Asha looses an arrow into the guard's shoulder – staggering it. Without any weapons at his disposal, Jace throws a heavy book at the guard, hitting him in the face.

Candle begins to reason with the ghost, asking how he can help. The Ghost asks to posses Candle, in which Candle says no. Asha lets another arrow fly right through the forehead of the guard – who's body goes limp and falls face first into the rocks – smashing his skull.

The fog seeps out of the guard's body and back into the hull. Jace goes into the water, collecting the sword from the guard, and his dagger – Candle says he wants to set the ship on fire. Asha and Jace disagree completely. Candle summons a fire weapon, which Asha knocks out of his hand -burning herself fairly badly. With Asha distracted, and Jace unable to stop Candle while wading through the water, Candle sets the ship ablaze.

Candle enters the ship as it's on fire – unharmed by the heat. He sees a hanging gold locket, intricate in design and takes it, placing it securly in his pocket before taking the other guard's sword and leaving the burning wreckage. The group watch as the ship collapses in flame, and the ghost mists escapes into the sky.

To the Island

The four criminals have been in king Kalato Thanas' prison for a few months, with on sign of verdict in sight. They have seen many people come and go from the prison, discharged within a few weeks, or worse – being sentenced to exile on the Island of Night.

The group is brought in front of the warden, King Kalato, and Judge Abrax Pinos to hear their verdict. One by one they are read their crimes and subsequently sentenced to exile on the infamous Island of Night.

They are led to an airship, handcuffed and surrounded by guards – but outfitted with all of their belongings.

After many hours have passed of traveling on this hair ship, the party is lead bellow deck where there is a gathering of robed wizards around a large opening in the bottom of the ship. The wizards create an air tunnel, dispersing the thick acid fog which encapsulates the Island of Night, and one by one the party is pushed out through the ships opening.

As they fall, they see the beam of light that surrounds them from the world they came, and the dark purple tinge of the Island of Night. Nothing is below them but open water.



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